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Text File  |  2009-03-30  |  3.3 KB  |  164 lines

  1.  
  2. [tilespec]
  3.  
  4. ; Format and options of this tilespec file:
  5. options = "+tilespec4"
  6.  
  7. ; A simple name for the tileset specified by this file:
  8. name = "MacroIsoTrident"
  9. priority = 10
  10.  
  11. ; TODO: add more overall information fields on tiles, 
  12. ; eg, description, authors, colors, etc.
  13.  
  14. ; Basic tile sizes:
  15. normal_tile_width  = 64
  16. normal_tile_height = 32
  17. small_tile_width   = 15
  18. small_tile_height  = 20
  19.  
  20. is_isometric = 1
  21. is_hex = 0
  22.  
  23. ; Use roadstyle 0 (old iso style)
  24. roadstyle = 0
  25.  
  26. ; Use fogstyle  (old iso style)
  27. fogstyle = 2
  28.  
  29. ; Use darkness style 1 (single-sprite)
  30. darkness_style = 4
  31.  
  32. ; offset the flags by this amount when drawing units
  33. unit_flag_offset_x = 17
  34. unit_flag_offset_y = 11
  35. city_flag_offset_x = 17
  36. city_flag_offset_y = 11
  37.  
  38. ; offset the units by this amount when drawing units
  39. unit_offset_x = 21
  40. unit_offset_y = 13
  41.  
  42. ; offset the citybar text by this amount (from the city tile origin)
  43. citybar_offset_y = 20
  44.  
  45. ; Font size (points) to use to draw city names and productions:
  46. city_names_font_size = 10
  47. city_productions_font_size = 10
  48.  
  49. ; These are special because they get freed and reloaded
  50. ; as required:
  51. main_intro_file    = "misc/intro"
  52. minimap_intro_file = "misc/radar"
  53.  
  54. ; Below, the graphics spec files; must be somewhere (anywhere) in 
  55. ; the data path. Order may be important for color allocation on 
  56. ; low-color systems, and if there are any duplicate tags (lattermost
  57. ; tag is used).
  58. files = 
  59.   "misc/colors.spec",
  60.   "misc/overlays.spec",
  61.   "misc/citybar.spec",
  62.   "isotrident/terrain1.spec",
  63.   "isotrident/terrain2.spec",
  64.   "isotrident/tiles.spec",
  65.   "isotrident/grid.spec",
  66.   "misc/small.spec",
  67.   "trident/units.spec",
  68.   "isotrident/unitextras.spec",
  69.   "isotrident/select.spec",
  70.   "misc/flags.spec",
  71.   "misc/shields.spec",
  72.   "misc/cursors.spec",
  73.   "misc/buildings.spec",
  74.   "misc/space.spec",
  75.   "misc/techs.spec",
  76.   "misc/treaty.spec",
  77.   "misc/icons.spec",
  78.   "isotrident/fog.spec",
  79.   "isotrident/nuke.spec",
  80.   "trident/explosions.spec",
  81.   "isotrident/cities.spec",
  82.   "isotrident/morecities.spec"
  83.  
  84.  
  85. ; Include color definitions
  86. *include "misc/colors.tilespec"
  87.  
  88. ; Terrain info - see README.graphics
  89.  
  90. [layer0]
  91. match_style = "BOOL"
  92. match_types = "ocean", "other"
  93.  
  94. [layer1]
  95. match_style = "BOOL"
  96. match_types = "forest", "hills", "mountains"
  97.  
  98. [terrain_arctic]
  99. is_blended = 1
  100. num_layers = 1
  101. layer0_match_type = "other"
  102. mine_sprite = "tx.oil_mine"
  103.  
  104. [terrain_desert]
  105. is_blended = 1
  106. num_layers = 1
  107. layer0_match_type = "other"
  108. mine_sprite = "tx.oil_mine"
  109.  
  110. [terrain_forest]
  111. is_blended = 1
  112. num_layers = 2
  113. layer0_match_type = "other"
  114. layer1_match_type = "forest"
  115. layer1_match_style = "bool"
  116.  
  117. [terrain_grassland]
  118. is_blended = 1
  119. num_layers = 1
  120. layer0_match_type = "other"
  121.  
  122. [terrain_hills]
  123. is_blended = 1
  124. num_layers = 2
  125. layer0_match_type = "other"
  126. layer1_match_type = "hills"
  127. layer1_match_style = "bool"
  128. mine_sprite = "tx.mine"
  129.  
  130. [terrain_jungle]
  131. is_blended = 1
  132. num_layers = 1
  133. layer0_match_type = "other"
  134.  
  135. [terrain_mountains]
  136. is_blended = 1
  137. num_layers = 2
  138. layer0_match_type = "other"
  139. layer1_match_type = "mountains"
  140. layer1_match_style = "bool"
  141. mine_sprite = "tx.mine"
  142.  
  143. [terrain_ocean]
  144. is_blended = 1
  145. num_layers = 1
  146. layer0_match_style = "bool"
  147. layer0_match_type = "ocean"
  148. layer0_cell_type = "rect"
  149.  
  150. [terrain_plains]
  151. is_blended = 1
  152. num_layers = 1
  153. layer0_match_type = "other"
  154.  
  155. [terrain_swamp]
  156. is_blended = 1
  157. num_layers = 1
  158. layer0_match_type = "other"
  159.  
  160. [terrain_tundra]
  161. is_blended = 1
  162. num_layers = 1
  163. layer0_match_type = "other"
  164.